sevnilock:

work

(via felaxx)

afrofabulous asked: Do you think that 28 is too old to try to pursue a career in art on your own terms? I wanted to be a 3D animator for as long as I can remember, but when I got to college I realized that going to college for it wasn't for me. The school and the environment was horrible and I was completely uninspired to continue animation. I went to school for fashion illustration after that and I although my teachers thought my art was truly beautiful, I didn't get to finish because I started a family.

bigbigtruck:

(cont.) I became inspired again recently and I have been drawing and sketching everyday (for the past two years) as well as learning animation on my own. I am heavily influenced by your webcomic, but I just wanted to know if it was too late to pursue my dream without school and by myself at 28?

I started TJ and Amal at 31, with a weak art education and zero experience in comics, so you can probably guess where I stand on the matter!

I wish our culture didn’t place such heavy emphasis on “making it” in your teens and twenties; that the (justifiable!) attention paid to prodigies wouldn’t set “prodigy” as the norm.  This kind of BS does everyone a disservice.

If you have a dream and the resources/ability to pursue it, there’s no reason to sit it out just because “everyone makes it by 25.” Because everyone DOESN’T make it by 25. Some do, some don’t, whatever.
What’s more, age can bring experience that will inform your work — work you couldn’t have made at 20 or 25 without that experience.

Sometimes when I get discouraged about this stuff, it helps to remember an anecdote I read a few years ago—
A retiree mentions to her friend that she’s considering going back to college and finishing her degree.
"What, at 65?" says her friend, "You’ll be at least 40 years older than everyone else in class!"
To which the lady replies, “oh, so you think I should wait till I’m 70?”

There’s no going backwards.

Good luck!

grizandnorm:

Tuesday Tip - Beat Boards / StoryboardsIt can be a daunting task to just “start storyboarding”. Because there’s so many things to think about when storyboarding, we all need a roadmap to know where we are going. Beat boards are not even the first step to creating a story, but it’s often the clearest way to pitch an early concept to someone. It’s also very useful to plan out the larger beats of a large physical sequence (action, chase, etc.). This way, you don’t have to go on a limb for a week or two and have to redo it all if it doesn’t work. They’re sort of like your Key Poses in animation, but put on a story scale. Does that make sense? Message me if you have any questions or suggestions about future posts.Norm

grizandnorm:

Tuesday Tip - Beat Boards / Storyboards

It can be a daunting task to just “start storyboarding”. Because there’s so many things to think about when storyboarding, we all need a roadmap to know where we are going. Beat boards are not even the first step to creating a story, but it’s often the clearest way to pitch an early concept to someone. It’s also very useful to plan out the larger beats of a large physical sequence (action, chase, etc.). This way, you don’t have to go on a limb for a week or two and have to redo it all if it doesn’t work. They’re sort of like your Key Poses in animation, but put on a story scale. Does that make sense? Message me if you have any questions or suggestions about future posts.

Norm

(via deepr)

grizandnorm:

Tuesday Tips - 2 Basic Storyboarding RulesHere’s 2 tips that are so simple it hurts when I forget them. In the process of re-boarding over and over, they can be lost in the shuffle sometimes. Drill these 2 tips into your head!-Norm

grizandnorm:

Tuesday Tips - 2 Basic Storyboarding Rules

Here’s 2 tips that are so simple it hurts when I forget them. In the process of re-boarding over and over, they can be lost in the shuffle sometimes. Drill these 2 tips into your head!

-Norm

10 typical perspective errors

helpyoudraw:

electricalice:

Drawing perspective is considered one of the hardest things in art, except the mistakes usually done are pretty much always the same and can be avoided with a little care.

1. Lines not reaching the vanishing point

image

Well this is pretty simple to avoid but it’s the most common mistake. It’s probably due to either carelessness or really not having understood the basic of perspective. I encourage you to go back and find some basic tutorial for this.

Anyway, be ALWAYS careful about where to ‘send’ your lines, they NEED to go towards the correct vanishing point or it will just look awkward. Double check if necessary.

And always, ALWAYS use a ruler.

If your style requires lines that are a bit less geometrical (as mine do, I have a style of inking that’s sketchy so ‘perfect’ lines drawn with a ruler usually don’t fit well in the picture) use a ruler anyway for the pencils and then ink later by freehand. At least you’ll have correct guidelines underneath.

image

For traditional drawing be sure you have a ruler and be sure to use it for each one of your lines.

Modern drawing software will help you a lot with this if you draw directly on computer: painting software such as Clip Studio Paint or Manga Studio 4EX or 5 have perspective tools that will automatically snap your lines towards the vanishing point.

image

it’s quite a long tutorial, you’ll find the rest under the Read More or you can download the pdf file here

Read More

fucktonofanatomyreferences:

A mouth-watering fuck-ton of hand references.

[From various sources]

(via spx)

helpfulharrie:

!! Woah guys! Pixelovely’s new tools are finally out, one for hands & feet, and one for faces!

There’s now 429 photos of hands & feet, and 314 photos of faces. Dang!!

This is super cool news and I certainly can’t wait to start using them haha

I’ve got tons of tutorials on hands, feet and faces in their relevant tags, so be sure to check those out too nwn

Check out Pixelovely! I usually start my drawing day by warming up with the figure drawing practice sessions.

(via angelcreations)

jimzub:

I originally posted this up originally back in June 2007 on my Livejournal, but all of the advice in it still rings true so I thought I’d re-post it here on my Tumblr as we head into another convention season.

Read on…


I don’t know where I first heard someone say “Everyone at cons not already…

Anonymous asked: I've been in a funk lately regarding my drawings, nothing that I draw is good enough in my mind and its not as fun anymore to draw. I've always been VERY overly critical of my stuff but its getting worse. I try to just look back at my progress but it isn't helping. Do you have any advice? I love your blog by the way it's my favorite!!

tally-art:

For me, this happens OFTEN. Take comfort; I believe it’s a good and necessary part of the cycle artistic progress:

If you see something in your work that never bothered you before, it’s because you’re recognizing it for the first time, which means you can now improve it!  I hope that helps.

raitsui asked: Regarding the Dreamworks program, do you have any tips for resume set up or how to set up portfolios? I recently graduated but it was in studio art, so I don't have any storyboards from my classes - I thought I'd whip some up though! Any tips for people with a pretty shallow resume?

sketchshark:

Hello!! I’m going to answer this one publicly because I’ve received several questions about portfolio/resume recently.

This program is designed for recent graduates/folks with little to no industry experience, so don’t worry if you don’t have a lot on your resume. The thing that will get you the job is not your resume, it’s  the PORTFOLIO. Focus on the boards themselves, because that is what they’re going to be looking at!! DWA is seeking folks whose portfolios show that they have the passion and skills necessary to storyboard at a professional level! Try to make sure you’re submitting feature-style boards (rather than TV…so no arrows, etc.). The portfolio should be 90-95% storyboards/sequential art, with no more than 1-2 pages of design/life drawings (and even those should have some sort of narrative to them! So no 3-hour, super rendered drawings of nekkid people, or watercolor still lifes. Choose short gesture drawings that show character and attitude! Costumed model drawings are great for this).

Hope this helps! And good luck!

A link to DreamWork’s story initiative training program: http://www.dreamworksanimation.com/company/careers/outreach/story